This game environment was built in the Unreal Engine with a mix of created and sourced assets. It's based on a level concept painted by Wang Xuan. The goal for this piece was to create an optimized game environment that honored the aesthetic intent of the original concept artist. 
Most of the assets for this environment were built for it, based on the original concept and supplemental references. 
Because of the large number of assets, I created a list of needed assets, spent time fact-finding which models could be sourced, and organizing what need to be built into steps.
Created with Blender, Substance Painter, Substance Designer, and the Unreal Engine.
This project was based on a concept by talented artist Wang Xuan

Additional props provided by Megascans and Sketchfab Artists:

"Underwood 5 typewriter" (https://skfb.ly/oupz7) by Museum of Engineering and Technology, Krakow is licensed under CC Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/4.0/).

"Book Open" (https://skfb.ly/6pMGN) by FlukierJupiter is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Victorian Chair created by: Mtcollings 3D Model Designer | CGTrader

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