Project Notes
The goal of this project was to create a dark, medieval, fantasy level that has both a playable path and cinematic composition. There are a few things I'd like to note about this project: Both Megascans assets and assets I created were used to populate the scene, but all building pieces and decals were made specifically for this project. The forest was created using Unreal's PCG and is set up to groom the forest around the path and buildings.
Player Path
Blockout to Completion
References
Grass Foliage Atlas
Castle Wall Material
Blacksmith's Forge Asset
Modular Created Assets
Tools Used
Software:
ZBrush, Blender, Unreal Engine, Photoshop, Substance Designer, Substance Painter, Quixel Megascans, Speedtree, Gaea